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            FATE OF NATIONS: JUNE 1941

Introduction
The war has been raging for nearly two years. In June 1941, Germany launches its most audacious gamble yet: Operation Barbarossa, the largest land invasion in history. Japan dominates much of Asia, Britain fights to hold its empire, and the United States stands on the threshold of a global war.

Fate of Nations is a large-scale World War II grand-strategy game for TripleA. History provides the setting and strategic pressures—but the outcome is yours to determine.

FEATURES
• Massive WWII map covering Europe, Africa, Asia, the Pacific, and the Americas, with approximately 50 Victory Cities.

• Special Barbarossa opening gives Germany a one-time surprise attack sequence before normal play begins.

• Logistics matter. Rail, Trains, Trucks, and Air Transport move forces from industrial centers to the front.

• Expanded infrastructure. Factories, Industrial Complexes, Barracks, Airfields, Harbors, and Rail can be damaged, repaired, and, in many cases, captured.

• Lend-Lease. Purchase and physically deliver equipment to Britain, the Soviet Union, and China through multiple logistical routes.

• Expanded political system. Declarations of war, neutral powers, cooperative relationships, and minor-power control create diplomatic choices beyond traditional Axis & Allies.

• Expanded technology including Jet Fighters, Radar, Heavy Bombers, Super Submarines, Long-Range Aircraft, Shipyards, Rockets, and Advanced Artillery.

• Expanded unit roster including Trains, Trucks, Air Transports, Jet Fighters, Tactical and Strategic Bombers, and Convoy Transports.

• National Objectives provide additional economic incentives for controlling key territories, resources, and strategic positions.

• Multiple victory systems including Triggered Victory, Total Victory, and Projection of Power.

• Designed to create historical pressures without forcing historical outcomes. Germany may reach Moscow—or fail. Japan may remain trapped in China—or pursue another strategy. The Soviet Union may trade territory for time and survive to counterattack.

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