TripleA is a networked open source strategy gaming engine that allows for Axis and Allies style rules and customized user editable maps.

TripleA History

TripleA was started in Oct 2001 by an unemployed Sean Bridges looking for a way to build up his resume after the end of the tech bubble. Using the 0.1 release as a demo in a job interview, Sean was soon employed.

Sean working full time dramatically slowed the progress of TripleA for a long time. Numerous people made contributions to the project, including both DMA02 and IronCross from a very early stage, but with Sean doing most of the development, and with the limited early graphics, the project did not improve dramatically.

TripleA would have continued on this slow trajectory, but two events occurring relatively closely revitalized the project. The first was the contribution by Logan of new graphics, giving the game a better look and feel. The second event was the release of the revised map and rules. With no competing real time game, interest in TripleA increased.

TripleA 0.3.1 was one of the first versions that was really playable in networked mode. Since then, TripleA gained a very active online player base.

Game Modes:

  • Team play, free for all, 1v1
  • Single player vs. AI, and hot-seat mode
  • Multiplayer using Play By Email (pbem)
  • Multiplayer via direct connect and LAN
  • Multiplayer using a free online lobby (with support for things like booting, moderators, etc.) (TripleA’s main purpose is for online play against other people, and it was created as such. To truly experience TripleA, you must try out the online lobby.)


  • Online games use a dice server which sends encrypted dice to both players at the same time.
  • Save Games are encrypted also (you can save a multiplayer game and pick it up at a later time).

Special Game Features:

  • Can Save at any moment
  • Player disconnect generate a savegame, so that you can rehost without losing any time or information, and can even replace the player who dropped if need be
  • Can view game history at any moment, showing not just what happened and the dice rolled, but also how the entire board/map looked
  • Many game options, including a Bidding system, and Low Luck (a method of reducing the luck in a dice game)
  • Edit mode to add and delete units, change money, change territory ownership, and even move pieces around
  • Over 18 different skins for the user interface, ability to switch map skins in game
  • Can zoom out on maps, and can change the size of the units
  • Online and in-game chat, support for sounds
  • Battle Calculator shows you average results of 5000 simulated battles of opposing forces you choose from
  • Dice and Game statistics, shown in game and can be exported to files
  • Ability to set different victory condition

Huge Variety:

Though the majority of our maps and games revolve around World War II, we also have:

  • World War I games
  • World War 3 games, like the Cold War or future conflicts
  • Fantasy styled games, like Lord of the Rings games and Dungeons and Dragons
  • Ancient History games, like the Punic Wars between the Roman Empire and Carthage
  • Other Historical conflicts, like the Napoleonic Wars
  • Abstract Maps, like things on hex maps
  • Futuristic games, like Star Wars, or Zombieland

User Created Content:

  • TripleA contains the ability to create and download user made maps.
  • Many of these maps, like “New World Order” have generated quite a following.
  • Rules can vary by map, depending on what the map creator wants.

Software Licensing

TripleA is released under the GNU General Public License (GPL); either version 2 of the License, or (at your option) any later version. This license means you are free to distribute this work and any derivatives you make from this work either commercially or non-commercially but only under the terms of the GPL (i.e. must make source code available to your users and must allow your users themselves to freely distribute the work and any further derivatives under the GPL).